![]() Also going to have to research ways in which the model is saved (.obj. Look up the guides people generally post about on modeling itself for JK, that should help you get on the path of knowing how to get what you want from point A to point B. No matter how skilled you get in what you do you can still learn something new and still make mistakes. Not because you wanna be popular or cool or some sorta voice for how things gotta go your way or the highway. The main thing you should take away from porting like mapping or anything else is to do it because you enjoy it and or find some sort of enrichment out of it. Is no set in stone process to learning how to do it, just takes time and practice.Ĭommunity has a very ignorant stigma tied to porting sadly despite it still needing same core skills to learn to do it, that probably will not change. Even people who really are good at it and know what they're doing can still make certain rigs/weighs that look really bad or ugly to other folks. Even weighing a model can be an art in itself. You're gonna be stuck probably doing a lot more grunt work testing and learning before you even directly port the model and honestly first time you port the model over you will find you probably didn't do a real good job on the port itself. Most difficult part is learning how to use the modeling program itself. But even porting still requires you to know how to use the modeling program of your choice as well as understanding what weighing a model truly is about. Both still draw from the same skills to produce the content just porting is lighter end stuff. Main difference between a person who is of the more "holy" compared to the "dirty porter/frankenstein" to the community is you can either be a person who tweaks/fixes/creates content from scartch or someone who kinda does less of the main grunt work and does lighter end stuff which really is all porting is, porting is just lighter end mesh related things. Is no real shortcuts on the matter even weighing still needs you to learn how to edit the mesh, delete mesh portions, understand how weighing the mesh to bones effects how the model bends, etc. :$Įven porting content still requires you know how to do the modeling program. If it's possible with pictures and videos. Then somone, who know, how to do it, and good in it (wheigting and "rig"ing) could help me? I need a very detailed tutorial. I can hope, I know, but i don't want to put myself into false dreams. ![]()
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